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Purpose of the league

To create a fun competitive skeet league for members at Lynden Shotgun Club.   Having young or new shooters compete in a fun league will help introduce skeet competition to the shooter and help prepare the shooter for NSSA type competitions, if the shooter so chooses to go down that route.

The workings of the league

  1. The league will attempt to level the playing field for all participants by using a handicap system of scoring.  This means a new shooter can compete against a seasoned shooter and have a chance to win.
  2. The league shooter can choose to shoot any of the following 4 gauges:
    • 12 Gauge, 20 Gauge, 28 Gauge, 410 Gauge
  3. At the beginning of the league season, the shooter will choose the gauge he or she will shoot for the League.
    • A shooter may choose to shoot a smaller gauge for an event but cannot shoot a bigger gauge.  E.g. you cannot shoot a 12 gauge in a league event if you chose 28 gauge as your gauge for the season.  You can use a 410 Bore.
  4. The handicap system will work somewhat like the NSSA classification system combined with a golfing handicap type system.
    • A handicap will be calculated based on the last 5 events shot.
    • The handicap system will reset at the beginning of each year
  5. An β€œEvent” will comprise of 50 targets in a single gauge using NSSA rules
  6. A shooter will need to shoot a minimum of 15 events during a year.
  7. An event or any number of events can be shot on any day the club is open
  8. Events need to be shot at Lynden Shotgun Club
  9. A minimum of 2 shooters are required at each event.
  10. Shooters are responsible for submitting their own score sheets.  We are going to use the honor system.  No Mulligans 😊
  11. Score sheets are available at the office.  Hand in your completed score sheets at the office or scan them and email to Hilton Robinson (hilton.robinson.65@outlook.com) or Laura Heenan (busting.clays@outlook.com).  Remember to fill in the date and gauge you shot.
  12. For each shooter the scores from the 15 events (including the handicap) will be used to calculate the final scores.
  13. The first 5 events shot will determine the shooters handicap which will be applied to the first 5 events.
  14. In the event of a tie for 1st, runner up or 3rd place, the winners will be established using NSSA rules doubles shoot off at station 3, 4 and 5.  First miss and out.
    • The closing handicap will be used in the shoot off
    • The first miss will only apply after the shooter has missed the number of his/her handicap.
  • 1st Place, Runner Up and 3rd place will be announced at the Christmas Crunch in December.

Cost to join the League

  • The cost to join the league is $0
  • Shooters will pay for their own rounds

Administrative stuff

  • Please let Hilton Robinson know that you are joining the league. If you forget, no problem, make sure to fill in your first and last name legibly on your first score sheet submitted. Hilton email address hilton.robinson.65@outlook.com
  • A shooter can join the league at any time during the year
  • Results of all shooters will be made available to all skeet league shooters on the Club Website.

Handicap calculations explained

  1. The first 5 events will determine the starting handicap and will be applied to the scores from the first 5 events.
  2. After the first 5 events, a rolling last 5 events will be used to establish the handicap for the next event.
    • I.e. 5 x 2 rounds of skeet.
  3. The handicap is calculated off a base of 49 per event.
    • Therefore, the rolling 5 last 5 events will use 245 (5 x 49) to calculate the handicap.
  4. The previous 5 events will be added up.
    • E.g. 45+44+48+44+43= 224
  5. The difference between 224 and 245 divided by 5 will be the handicap for the next event. The handicap will be calculated to the 2nd  decimal place
    •  E.g. 245-224= 21, 21/5=4.2  Handicap = 4
  6. At the next shoot event, 4 will be added to the shooters score.  A maximum of 50 can be scored when adding in the handicap.
    • E.g. the shooter shoots 44, the score will be 44+4 =48.  If the shooter shoots 47, the score will be 47 + 4 = 50 (max of 50)